Review: Warriors All-Stars


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According to destructoid

A cat, a demon, and a ninja walk into a bar

It’s about time Koei Tecmo allowed its absurd stable of characters to meet each other. We’ve had mild crossovers in the past as well as some light meetings and partings, but nothing like Warriors All-Stars.

Before you roll your eyes, they do manage to maintain a level of quality that prevents it from just being “Fanservice: The Game.” But several recent Koei Tecmo sins hold it back, as All-Stars somehow manages to regress in a few places where it counts.

Warriors All-Stars (PC, PS4 [reviewed],Vita [Japan-only])
Developer: Omega Force
Publisher: Koei Tecmo
Released: March 30, 2017 (JP), August 29, 2017 (NA)
MSRP: $59.99

All-Stars backs up its moniker with its cast, hailing from all corners of Koei Tecmo properties, and not just the most popular ones. Standouts include Nobunyaga Oda in cat form, William from Nioh (he’s really coming into his own), Ryu Hayabusa, and Laegrinna from the Deception series (they even delve deep into their history, incorporating romantic adventures). That’s going to be a selling point by itself, but it’s all about how well they mesh.

The banter is where it’s at, and Omega Force was smart to team up like-minded heroes — seeing William fight alongside of another ninja just makes sense, and Oda, a demon, allying with the devil’s daughter Laegrinna does as well. Given that the story is spread across three clans and 12 main characters (which can be swapped mid-campaign), there’s plenty of opportunities for banter and odd matchups — it’s easily the game’s biggest strength.

All of this is backed up by a party system that involves Persona-esque bonds and “regard” meters with your associates. It goes above and beyond most Warriors games, augmenting team skills and statlines, but never really reaches a point where I felt genuine affinity toward them as a result of my actions — any emotional reaction was directly linked to my prior history with that character. It’s not like you’re going to get biting dialogue, just little interactions that were carefully engineered. It’s worth playing every character just to see who winds up where.

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This article and images were originally posted on [destructoid] August 29, 2017 at 09:03AM

Credit to Author and destructoid

 

 

 

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