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According to PCGamesN (This article and its images were originally posted on PCGamesN August 28, 2018 at 05:01AM.)
Real cars, you might have noticed, rarely cartwheel into the verge the moment you dare to mix steering and acceleration inputs. In fact, they’re quite good at going round corners – it is almost like an engineer has given the problem some thought during the design process. Performance cars in Project Cars 2, while certainly more liable to bite back, are even better at the whole turning thing. Throw a Ferrari or Lamborghini around the track (as we have done on a number of occasions) and you’ll probably spend more time having fun than fretting about the absence of a rewind button in real life.
Slightly Mad knows this. The team is, it seems, just as frustrated as we are by the driving sim genre’s propensity to equate challenge with the sensation of driving on treadless tires atop a slab of melting ice set at an angle of 45 degrees. In Project Cars 2, cars actually go around the corners, even when you give the throttle some beans. Don’t get us wrong, this is no virtual Scallextric set – you can still make mistakes, and traction is far from absolute. But, crucially, you aren’t punished for these mistakes with a rapid trip into the nearest trackside barrier (at least, if you play with a wheel – pad control is still a little oversensitive). The result is a game that feels much more like real driving, and as you’ll read about in our Project Cars 2 PC review, it is wonderful.
The studio has made plenty of other changes in this sequel too, shoring up the car selection with a greater variety of vehicles, and creating a career mode that feels less wayward without sacrificing the appealing freedom of choice pioneered by the previous game’s. There’s even half-decent AI to race against if you don’t fancy the cut and thrust of online play. But the most spectacular update is the game’s astonishing weather system, one that calculates a dizzying number of factors about the physical properties of materials and surfaces, water pooling and run-off, in order to spit out the best set of weather effects – and wet weather driving – we’ve ever experienced in a racing game. A rather successful sequel, then.
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