‘Shadow of the Tomb Raider’ Tries, but Fails, to Tackle Its Own Colonialism

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According to (This article and its images were originally posted on Waypoint September 10, 2018 at 09:01AM.)

All screenshots by author.

(This review contains light spoilers for Shadow of the Tomb Raider.)

“Every day it encroaches. Paititi will not survive its invasion. Everything we are will be taken or destroyed.” It’s not a line of dialogue I expected from a Tomb Raider game. But deep into the narrative of Shadow of the Tomb Raider, it’s a position passionately argued by one of the main characters. They’re talking about the outside world. About colonialism.

And, though this character never says it directly, they’re talking about Lara Croft.

This Friday, when Shadow of the Tomb Raider launches on PC, Playstation 4, and Xbox One, players will once again take up the mantle of intrepid British heiress and archaeologist. It’s (hopefully) the final act in the rebooted origin story of Lara Croft (Camilla Luddington), this time developed by Eidos Montreal in conjunction with Crystal Dynamics.

The basic setup is this: Lara is chasing down Trinity (a Dan Brown-like organization hell-bent on controlling the world through the acquisition of mystical artifacts) to the confabulation of what a town on the Mexican island of Cozumel should look like. Here, Lara breaks into a tomb before Trinity can, steals a ceremonial dagger, and triggers a giant tsunami that obliterates the town and portends the end of the world.


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This article and images were originally posted on [Waypoint] September 10, 2018 at 09:01AM. Credit to the original author and Waypoint | ESIST.T>G>S Recommended Articles Of The Day.


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