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According to Waypoint (This article and its images were originally posted on Waypoint September 11, 2018 at 02:08PM.)
BattleTech makes you run a gauntlet before the end. You get a brief heads-up that you’ve hit the point-of-no-return for the campaign and once you embark on the next story mission, you’ll have to make do with whatever you have on hand. No more repairs, no more upgrades.
I’d probably over-leveled my mercenary company: I could field several missions’ worth of top-tier mechs with hardly any trouble. Even so, during a particularly dicey mission that turned into an unexpected “last stand” scenario, with my best mechs and pilots starting to go down under relentless incoming fire, I worried that maybe I still should have spent more time gearing-up for the final battle. With every pilot who got hurt, and every limb that got snapped-off on of my mechs, I knew I was facing an even tougher final mission.
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