The Weather Channel Is Using Unreal Engine to Show How Dangerous Hurricane Florence Is

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According to (This article and its images were originally posted on Motherboard September 14, 2018 at 12:41PM.)

Hurricane Florence is coming for me. I live in the middle of South Carolina and, as I type this, the sky is darkening and the wind is picking up.

There’s an electricity in the air—that weird drop in barometric pressure is a sure sign a storm is coming. I live in a flood-prone area that might see high waters, but nothing like what’s battering the coast, where the storm surge might put up to nine feet of water in the street.

Nine feet. It’s hard to get your head around, but now I know what that looks like—and how dangerous it is—thanks to video games and The Weather Channel.

On September 13, The Weather Channel aired a segment that demonstrated both the power of Hurricane Florence and the Unreal Engine—the software that powers video games like Fortnite, Octopath Traveler, and Dragon Ball FighterZ. In the segment, a meteorologist described the power of the coming storm, the camera pulled back, and what looked like real flood waters filled the screen, surging above the anchor’s head and tossing cars around like toys.


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This article and images were originally posted on [Motherboard] September 14, 2018 at 12:41PM. Credit to Author and Motherboard | ESIST.T>G>S Recommended Articles Of The Day.


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