Don’t Miss: The strange, unresolved conflict in Animal Crossing

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According to (This article and its images were originally posted on Gamasutra September 14, 2018 at 02:11PM.)

While some are learning about the peculiar pleasure of Animal Crossing thanks to the series’ latest release on Nintendo 3DS, the game has long charmed and puzzled players and critics. In this excerpt from his 2007 book Persuasive Games, Ian Bogost discusses the game’s first edition (released for the GameCube in 2002) in relation to his theory of “procedural rhetoric,” the act of expressing ideas through rules. While some details have changed over the years, Animal Crossing’s overall themes remain constant: the strange, unresolved conflict between consumption and naturalism.

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This article and images were originally posted on [Gamasutra] September 14, 2018 at 02:11PM. Credit to the original author and Gamasutra | ESIST.T>G>S Recommended Articles Of The Day.

 

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