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According to GameSpot (This article and its images were originally posted on GameSpot October 6, 2018 at 01:06PM.)
There are many reasons why Castlevania: Symphony of the Night is regarded as a classic. The allure of secret passages and new equipment draws you into a haunted castle filled with odd creatures and dangerous traps. All of it beautifully designed, not to mention backed by an eclectic soundtrack to suit the castle’s many moods. You delve into this adventure as the silver-haired Alucard, the sympathetic son of a notorious supernatural villain, with graceful moves and a cool demeanor befitting of a vampiric heartthrob. Each of these pieces neatly click together, forming what many consider to be one of the best video games ever made. Symphony of the Night is the rare game that seems to get everything right, because even when it stumbles in gloriously cheesy ways, our accumulated goodwill turns would-be mockery into celebration.
Konami, apparently, doesn’t see things the same way. Its upcoming release of Symphony of the Night on PS4 (as part of the Castlevania Requiem collection) is based on the retooled PSP release that was buried within Castlevania: The Dracula X Chronicles. This version, while still excellent in most respects, tries to improve upon the original PlayStation release (which is also mostly intact on Xbox 360), but in the process eliminates one of the most memorable moments of the entire game.
I’m referring, of course, to the meme-ified exchange between Richter Belmont and Dracula during the prologue.
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