Blog: Working with local devs to gain experience in games user research

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According to (This article and its images were originally posted on Gamasutra October 12, 2018 at 12:21PM.)


Games User Research (GamesUR) involves testing the player experience of digital games with real players in order to gain actionable insights and improve design. Where Quality Assurance concerns the detection of buggy code and other software issues that crop up during development, GamesUR focuses on player’s thoughts and attitudes about a game. Data collected by games user researchers alerts game designers to any potential issues that might hinder an optimal experience, and also sheds light on design elements that are delivering a great experience. In other words, games user researchers help ensure a game is fun, engaging, and balanced. Landing an entry-level job in this discipline is notoriously difficult, so having experience of running playtests and working with game developers can set you apart from other candidates. If you’re seeking experience as an aspiring games user researcher, you may have asked yourself: “how can I find real game teams to work with? And how do I convince them to collaborate?”

In this article, Jess Tompkins and Hannah Murphy will share their experiences working with student game developers and local independent game designers. Both Jess and Hannah worked with indie teams and local studios to gain valuable games user research experience, and subsequently landed highly-coveted research roles inside AAA studios. This article outlines several best practices and principles for getting started in GamesUR, finding indie and/or student teams to work with, building a rapport with these groups, conducting the research, report writing, as well as following up with teams post-report stage.

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This article and images were originally posted on [Gamasutra] October 12, 2018 at 12:21PM. Credit to the original author and Gamasutra | ESIST.T>G>S Recommended Articles Of The Day.





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