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According to PlayStation Blog (This article and its images were originally posted on PlayStation Blog November 20, 2018 at 10:00AM.)
This underwater open world is filled with beauty, mystery… and terror.
We didn’t set out to make a scary game when we started developing Subnautica five years ago. We wanted to make an open-world underwater game where you didn’t kill creatures. Yet, some of our biggest fans tell us we “accidentally made a horror game.” How did this happen?
It turns out, there are a lot of primal psychological fears at play in the game. We didn’t have to work too hard to trigger a lot of adrenaline and chills in Subnautica. Some of it happens unintentionally due to innate fears that many of us have. Once we saw these psychological factors at work, we focused on them to create thrills.
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