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According to Forbes – Games (This article and its images were originally posted on Forbes – Games December 4, 2018 at 04:57AM.)
I’ve long been a critic of Nvidia’s “black box” approach to its proprietary graphics libraries. In fact, GameWorks was one of the primary motivators for AMD’s GPUOpen initiative, which aims to empower software developers, researchers, and game makers with low-cost, open source technologies for getting their work done. So, this is a sentence I never thought I’d write: Nvidia has introduced the PhysX 4.0 SDK, and is making its popular PhysX simulation engine fully open source.
As gamers we typically associate PhysX with the realistic physics we see in games like Borderlands 2, The Witcher 3: Wild Hunt and VR titles like Chronos among many others. It’s been a staple feature for AAA and indie games alike. It’s not an exclusive to GeForce hardware — it runs on Radeon graphics cards as well. However, there have been plenty of controversies around the theory that PhysX cripples performance on Radeon hardware.
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